![]() ![]() My Grand Canyon looks like it was dug with a teaspoon. If you guys ever fix it please post some working scenery because the default textures are pretty 1980’s. I will never pay to go through that hell again. I searched every forum… If this is a guise to sell dvd’s it failed on me big time. the worst i got was one big ocean over the whole planet. the best I got from it is a bunch of mangled blue boxes in the air around every airport. So I downloaded all of it and spent 3 days trying to get it to work… It won’t work on windows 7. (But what I will be trying to do is learn how to setup a Git compilation in Linux and start looking into the source code a little, just in case my old souvenirs of C++ are enough to get me to throw in some good propositions.) I experience slowdown with crosswinds but honestly I can’t ask developers to do miracles with my hardware!!! (I tried MS FX at a friend’s and the simulation is way way below what we get in FlightGear both in YaSim and JSBSim, no match at all! X-Plane simulation is someway better but IMHO way below FlightGear.) I live in Argentina where upgrading hardware is more expensive than in some other places, yet I was enjoying very much FlightGear with my pretty old system, Quad 6600 2.4 GHz and NVidia 8800GT.Ī few months ago I replaced the graphics card with an NVidia GTX660 and everything is amazing especially with 2.0 scenaries. ![]() OpenGL is a very wise choice (thus a hardware-driver requirement) which allows portability to multiple platforms, blame Intel if they don’t respect that standard.Īnd as for the hardware performances, we can down-configure FlightGear to bare wireframe output (yet compatible with 3D Anaglyphic!), I can’t really understand people who’s complaining on that. I think that FlightGear offers all the options and flexibility to use whatever hardware one has handy, except a hair dryer of course, we are talking about flight simulation not “Space Invaders”. Thanks to all the people who work in FlightGear, I really love it. Nanga Parbat, Himalaya, Pakistan seen across the Indus valley: View of the Grand Canyon, USA from high altitude: The Grand Canyon, USA (using dust shader effect): The rendering of light and shade, transition shader effects and snow effects all key on elevation gradients and allow in essence to render the terrain with much more visual detail despite the lack of detailed landcover.ĭesert hill chain near Tabas, Iran, seen from the ground (using Middle-East texture scheme and dust shader effect): However, mountainous regions benefit enormously from the improved elevation mesh resolution. In the absence of CORINE data, improvements in the landcover rendering are not as dramatic, which leaves flat terrain largely comparable to the previous version of the scenery. Combined with regional texture schemes and procedural texturing, an almost photo-realistic effect can often be achieved.Ĭorsica, France seen from above in morning fog (utilizing Mediterranean texture scheme) :ĭetails of Corsica, France in low-level flight with the F-20:įjell lands in Norway (using Scandinavian texture scheme): This makes the visuals both in mountain regions as well as plains much more applealing. The most stunning improvements are found in Europe, where in addition to the increased resolution of the elevation mesh, also the CORINE database provides high resolution landcover data. In general, airport layouts are now improved and updated all over the world, major roads and rivers are drawn to much higher accuracy than previously and the elevation mesh resolution is increased everywhere. – The latest airports (2013.10), maintained by Robin Peel of X-Plane – ViewFinderPanoramas elevation model by Jonathan de Ferranti This FlightGear World Scenery was compiled from: ![]() The new scenery is already available via Terrasync, but it requires a recent version of Flightgear, older versions are not capable of handling the vertex number of the new terrain mesh. Thanks to the efforts of developers in bringing the processing toolchain up to date, the new official scenery with much better resolution than the previous scenery has now been possible. There is practically no manual intervention involved, which means that the scenery team can’t decide what quality the scenery will have at a certain location, that is only determined by the quality of the available data. Together with the release of Flightgear 3.0, a new world-wide scenery is now made available!įlightgear’s world scenery is based on large-scale processing of publicly available and GPL compatible geodata.
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